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Stardew Valley × Playrix: Game UX/UI Project

This project started as a small act of rebellion against pixel limits.
 I love Stardew Valley for its soul — the quiet mornings, the awkward conversations, the sense that time actually means something there. But I also have a soft spot for Playrix-style worlds: glossy, plush, shamelessly cheerful.

So I decided to mix them.

What if the mellow rhythm of Stardew Valley met the bright, rounded optimism of casual mobile games?
 What if farming felt both nostalgic and touchable — like a well-made button with perfect shadows and that soft click you can almost hear?
“Stardew Scapes” is my little experiment in emotional UX: a balance between comfort and clarity, between memory and motion.
 Every icon, screen, and gradient was designed to feel warm, alive, and a bit sentimental — like coming home to a place you’ve never been before.

Cover

Cover

Introduction

Introduction

UI Kit – Pt.1

UI Kit – Pt.1

UI Kit – Pt.2

UI Kit – Pt.2

Character Creation

Character Creation

Quest Board

Quest Board

Relationship

Relationship

Dialogue

Dialogue

Level Up

Level Up

Fishing Win

Fishing Win

Final Words

Final Words